Future School - WebQuest

This Rich Performance Task is modeled on the WebQuest format.

Designed by: Rodd Lucier

r.lucier@ldcsb.on.ca

 

| Introduction | Task | Process | Resources | Evaluation | Conclusion | Credits |

Survey Button

 

 

Introduction:


 

What is the context for this scenario?

 
 

Bad News: Your school site has been chosen as the future training centre for the Canadian Out-World Wanderers (C.O.W.W.). Your school will be converted into a Futuristic Astronaut Resource Mall (F.A.R.M.). All offices, classroom, library and gymnasium will be re-tooled by late fall of next year. Due to construction delays, it is anticipated that your staff and students will be housed at the local college for 6 months.

Good News: Your school has been granted significant funds to rebuild your school on a site close by. The director of the school board would like to create a ‘model’ school that can be highlighted at the Excellence In Education International Oratory (E.I.E.I.O.), being held in this region late next year. This ‘move’ to a new site, with grant funding of $100,000,000 is the ideal opportunity to fast-track your future school!

 


 

 

Task:


 

What product(s) will I be creating?

 
 

Each division in your elementary school: primary (grades 1-3), junior (grades 4-6) and intermediate (grades 7-8)) will have an opportunity to provide input regarding the design of its own ‘pod’ that will be housed within the new building. The input required by the architects and Administrative Council is focused on the design and layout of the classrooms within each ‘pod’.

Each division within the school, is made up of a team of creative designers:
Architect: Will ensure that the structure is stable and doable. Will have expertise in the use of a wide range of design materials to create an environment that is both interesting and durable.
Teacher: This technologically literate team member hopes to design a technologically up-to-date pod with adaptable spaces and rich resources for learning.
Student: Wants to design and area that engages the senses and makes the classroom a rich resource that allows for a wide variety of learning activities.
Parent: Brings the collective wisdom of the community to the group. This designer wants to ensure that the community will benefit from a practical design.

Administrator
from the school board:

Will ensure that the building is suitable to the ages of the children for the division. Maintains that the rooms will be built to accommodate appropriate class sizes.

 

Each division team must reach consensus on the layout of rooms within its pod. In addition to specific classrooms, funds will allow for the construction of common areas (E.g, liturgical space; natural environments; science labs...), and related resources for both the interior and exterior of the school building. Although you’ve been encouraged to be creative, classrooms within each pod must be built to identical specifications.

 

 

 

Process:


 

What steps do I take to complete the task?

 
 

  1. Use the Task Tips Guide to decide on the roles that each person will play (architect, student, teacher, parent, administrator) in the completion of this task.
  2. Decide on the size and shape of your future classroom(s).
  3. Decide on flooring materials, ceiling design and wall customization.
  4. Select and layout technology for each classroom (AV, computers…).
  5. Design student and teacher work areas (desks, tables…). For a rich extension activity, your teacher may decide to have you consider the Extreme Makeover: Classroom Edition Rich Performance Task.
  6. Once you’ve reached consensus on your designs, Use poster paper supplied by your teacher, to draw a scale map of your pod proposal. Be sure to include a legend, and label the rooms and resources within your pod.

Be prepared to present your design to the class, while highlighting the most unique aspects of the classroom you’ve designed.

Process Guides which may be useful in planning stages with group members:

1. Time Management is important when budgeting appropriate amounts of time to spend on each phase of the project.

2. Building Consensus among group members is important when making decisions related to your project.

3. Brainstorming may be important as various stages of your project, and is a great way for all members to actively contribute ideas.

 

Things to think about:

  1. What do you propose to name your school? What makes this name appropriate?
  2. Will your school have a school motto or school mascot or coat of arms?
  3. How does the design and layout of your school respect the natural environment?
  4. Is your school designed to meet the needs of all members of the community (the very young; people with special needs; those with limited money...)?
  5. Is your school to be used 'after hours' in any way(s)?
  6. How will your school accommodate cultural diversity in your community?

Extension Assignments:

  • Use Google Maps to locate a suitable area in your community to build the school.
  • Use Grid paper to draw detailed scale maps of your school. Be sure to include interior spaces (classrooms, halls, offices, restrooms...) and exterior spaces (play areas, parking facilities, trees and gardens...)
  • Dream. Design. Communicate. SketchUp is a simple but powerful tool for quickly and easily creating, viewing, and modifying 3D ideas. http://sketchup.google.com/
  • Create advertising to promote your school and your ideas. Depending on the tools you have available, brochures or video promotions can be developed.
  • Share your plans by producing a PowerPoint presentation, Website or Corel Presentations summary of your plans.

 


 

 

Resources:


 

What resources will I use to complete the task?

 
 

1. Extreme Makeover: Classroom Edition is a related Rich Performance Task that may be of interest.

2. Eeva Reeder's High School Geometry Class Culminating Task (video 40 MB)

3. School 2.0 Poster (zoom in!)

4. Websites:

5. Software:

  • Smart Ideas: for recording ideas and planning your Future School
  • Corel Presentations or PowerPoint: to create multimedia presentations
  • Google Sketch-up: to draw classrooms; buildings; and more...

6. Video production materials may be available at your school (cameras, digital video editing software...)

 


 

 

Evaluation:


 

How will my learning be evaluated?

 
 

1. Inclusiveness: Does your site include resources for students with special needs?
2. Design: Does your sketch include a legend? Is colour effectively used?
3. Innovation: Are your plans creative and original?
4. Collaboration: Has every member of the group contributed?

 

 

Achievement Chart for Grades 1 to 8

Categories

Level 1

Level 2

Level 3

Level 4

Knowledge and Understanding   Subject-specific content acquired in each grade (knowledge), and the comprehension of its meaning and significance (understanding)

 

The student:

Knowledge of content (e.g., facts, terms, definitions)

• demonstrates limited knowledge of content

• demonstrates some knowledge of content

• demonstrates considerable knowledge of content

• demonstrates thorough knowledge of content

Understanding of content (e.g., concepts, ideas, theories, procedures, processes, methodologies, and/or technologies)

 

• demonstrates limited understanding of content

• demonstrates some understanding of content

• demonstrates considerable understanding of content

• demonstrates thorough understanding of content

Thinking    The use of critical and creative thinking skills and/or processes

 

The student:

Use of planning skills (e.g., focusing research, gathering information, organizing an inquiry, asking questions, setting goals) • uses planning skills with limited effectiveness
• uses planning skills with some effectiveness
• uses planning skills with considerable effectiveness
• uses planning skills with a high degree of effectiveness
Use of processing skills (e.g., analysing, generating, integrating, synthesizing, evaluating, detecting point of view and bias) • uses processing skills with limited effectiveness
• uses processing skills with some effectiveness
• uses processing skills with considerable effectiveness
• uses processing skills with a high degree of effectiveness

Use of critical/creative thinking processes (e.g., inquiry process, problem-solving process, decision- making process, research process)

 

• uses critical/creative thinking processes with limited effectiveness
• uses critical/creative thinking processes with some effectiveness
• uses processing skills with considerable effectiveness
• uses processing skills with a high degree of effectiveness

Communication   The conveying of meaning through various forms

  The student:
Expression and organization of ideas and information (e.g., clear expression, logical organization) in oral, visual, and written forms

• expresses and organizes ideas and information with limited effectiveness

• expresses and organizes ideas and information with some effectiveness

• expresses and organizes ideas and information with considerable effectiveness

• expresses and organizes ideas and information with a high degree of effectiveness

Communication for different audiences (e.g., peers, adults) and purposes (e.g., to inform, to persuade) in oral, visual, and written forms

• communicates for different audiences and purposes with limited effectiveness

• communicates for different audiences and purposes with some effectiveness

• communicates for different audiences and purposes with considerable effectiveness

• communicates for different audiences and purposes with a high degree of effectiveness

Use of conventions (e.g., conventions of form, map conventions), vocabulary, and terminology of the discipline in oral, visual, and written forms

 

• uses conventions, vocabulary, and terminology of the discipline with limited effectiveness

• uses conventions, vocabulary, and terminology of the discipline with some effectiveness

• uses conventions, vocabulary, and terminology of the discipline with considerable effectiveness

• uses conventions, vocabulary, and terminology of the discipline with a high degree of effectiveness

Application   The use of knowledge and skills to make connections within and between various contexts

 

The student:

Application of knowledge and skills (e.g., concepts, procedures, processes, and/or technologies) in familiar contexts

• applies knowledge and skills in familiar contexts with limited effectiveness

• applies knowledge and skills in familiar contexts with some effectiveness

• applies knowledge and skills in familiar contexts with considerable effectiveness

• applies knowledge and skills in familiar contexts with a high degree of effectiveness

Transfer of knowledge and skills (e.g., concepts, procedures, methodologies, technologies) to new contexts

• transfers knowledge and skills to new contexts with limited effectiveness

• transfers knowledge and skills to new contexts with some effectiveness

• transfers knowledge and skills to new contexts with considerable effectiveness

• transfers knowledge and skills to new contexts with a high degree of effectiveness

Making connections within and between various contexts (e.g., past, present, and future; environmental; social; cultural; spatial; personal; multidisciplinary)

 

• makes connections within and between various contexts with limited effectiveness

• makes connections within and between various contexts with some effectiveness

• makes connections within and between various contexts with considerable effectiveness

• makes connections within and between various contexts with a high degree of effectiveness

 

Refer to the 'draft' Ontario Ministry of Education Achievement Chart for Science & Technology.

 

 

 

Conclusion:


 

What have I learned?

 
 

What have you learned in the completion of this task?

Which parts of this task were most challenging?

What might you do differently given the opportunity to do a similar task again?

What recommendations would you make to other students who were designing schools of the future?

If you are interested in learning more about this subject matter, you can find related hyperlinks at Student Links 2 on the LDCSB "Intranet" Website.

* Note: This link is not licensed for home use by students

 


 

Credits & References:


 

What was the inspiration for this task?

 

 

 

This task is based upon a professional development workshop for Project EnGAGE developed by Rodd Lucier and Greg Haber in 2003.

 

 

Publication & Copyright Details


Last updated on June 12, 2007.

Copyright © 2006 London District Catholic School Board and its licensors.
All rights reserved.

This Rich Performance Task is modeled on the WebQuest format.


Keywords: Student, Rich Performance Task, RPT, Science & technology, School, Design, Geography, Creative Problem Solving WebQuest