Health Factor - WebQuest


This Rich Performance Task is modeled on the WebQuest format.

Designed by: Rodd Lucier

r.lucier@ldcsb.on.ca

 

| Introduction | Task | Process | Resources | Evaluation | Conclusion | Credits |

Survey Button

 

 

Introduction:


 

What is the context for this scenario?

 
 

Welcome to the future of interactive game play!

A new board game company called Health Factor, is looking to market a suite of board games that can benefit people by educating them about healthy living. Specificially, the company would like to sell games that teach about each of the human organ systems of the human body.

A committee representing Health Factor International, is planning to visit your school to get ideas for these new board games. In order to appeal to the committee, each game should highlight how a specific organ system works, while teaching ways that young people can ensure that their own organs 'stay healthy'.

Your mission is to develop a new 'game' that can be sold to schools and families by Health Factor International. Be ready to answer tough questions about the organ system you've chosen, because I've heard that one of the members of the committee is a real life medical doctor!

 

 


 

 

Task:


 

What product(s) will I be creating?

 
 

Your mission is to create game board, game pieces, and a mechanism for moving the pieces around the board (take a card; role a dice; spin a spinner...). Your game board should include realistic-looking drawings of human organs/organ systems around which your game is designed. As a healthy human organ specialist, you will present your games to the Health Factor International committee, who will want to ensure that your game is fun to play, and that it teachers important facts about the human organ system you've chosen.

In building game boards of healthy and unhealthy organs, contestants might choose to:

1] use cardboard rolls, and tape, and rubber bands create twin models of a spinal chord: one that works well, and another that shows a spinal chord injury to form part of a game board...

2] create a detailed drawing of the human ear: along with game pieces representing different types of noises....

3] include fact cards within the game that highlight different versions of the human heart; one that is healthy, and the other that suffers from heart disease (e.g., atherosclerosis)...

4] use modeling clay or other materials and fancy lettering to create a fancy title to represent the digestive system or the name of your game 'Don't Get an Ulcer!'

 

 

 

Process:


 

What steps do I take to complete the task?

 
 

1. Planning and Preparation:

Using the Health Factor Planning Guide: Part 1 to prepare for your presentation to the Health Factor committee.

A] In consultation with your teacher, decide whether you will complete this task alone or with a partner.

B] You will have to decide on which human system your game will be based. You can choose from the respiratory, circulatory, digestive, excretory, and nervous systems.

C] Think about what materials you will need in order to build your game.

2. Thinking and Learning:

Using books, encyclopedias, and the Websites below, learn more about what your chosen organ system part looks like, and how it works. Record your findings on Health Factor Planning Guide: Part 2

3. Game Construction:

Negotiate with your teacher to select a suitable date for developing your game. Remember to bring your materials to school and using the time provided by your teacher (in Art class, Science class, Language class...) construct your game.

4. Presentation:

The committee members are very busy people and are willing to allow each group no more than 5 minutes to make a presentation highlighting the benefits of their game. Use the Health Factor Planning Guide: Part 3 to ensure that your presentation highlights your skills and knowledge as a human organ system expert and game developer.

 


 

 

Resources:


 

What resources will I use to complete the task?

 
 

  1. Health Factor Planning Guides:
    Part 1
    Part 2
    Part 3
  2. Learn more about the role of television producers and other occupations in the field of health and science at:
    Career Cruising
  3. Learn More about human organ systems:
    Organ Systems
    Human Body
    Your Gross & Cool Body
    Know Your Body
    Kinetic City
    Kids Health: My Body
    Canada's Food Guide to Healthy Eating
    The Heart: An Online Exploration
  4. Would you like some assistance in planning your presentation

 


 

 

Evaluation:


 

How will my learning be evaluated?

 
 

Science & Technology Expectations

Language Expectations: Oral & Visual

Language Expectations: Writing

Language Expectations: Reading

Physical Education

The Arts: Drama

The Arts: Visual Arts

Students should be able to refer to the rubric for the assignment. They may also link to self-assessment tools in this space. Our best guide, would be to use a rubric such as the one below for 'individuals', while finding a way to provide real world feedback to the 'group'.

 

Science Achievement Chart for Grades 1 to 8

Categories

Level 1

Level 2

Level 3

Level 4

Knowledge and Understanding   Subject-specific content acquired in each grade (knowledge), and the comprehension of its meaning and significance (understanding)

 

The student:

Knowledge of content (e.g., facts, terms, definitions)

• demonstrates limited knowledge of the structure and function of major organs and systems

• demonstrates some knowledge of the structure and function of major organs and systems

• demonstrates considerable knowledge of of the structure and function of major organs and systems

• demonstrates thorough knowledge of of the structure and function of major organs and systems

Understanding of content (e.g., concepts, ideas, theories, principles, procedures, processes, methodologies)

 

• demonstrates limited understanding of factors that contribute to good health

• demonstrates some understanding of factors that contribute to good health

• demonstrates considerable understanding of factors that contribute to good health

• demonstrates thorough understanding of factors that contribute to good health

Thinking    The use of critical and creative thinking skills and/or processes

 

The student:

Use of planning skills (e.g., initiating research and gathering information about the structure of human organ systems) • uses planning skills with limited effectiveness
• uses planning skills with some effectiveness
• uses planning skills with considerable effectiveness
• uses planning skills with a high degree of effectiveness
Use of processing skills (e.g., analysing, interpreting, integrating, forming conclusions regarding healthy living) • uses processing skills with limited effectiveness
• uses processing skills with some effectiveness
• uses processing skills with considerable effectiveness
• uses processing skills with a high degree of effectiveness

Use of critical/creative thinking processes (e.g., problem-solving, decision- making)

 

• uses critical/creative thinking processes with limited effectiveness
• uses critical/creative thinking processes with some effectiveness
• uses processing skills with considerable effectiveness
• uses processing skills with a high degree of effectiveness

Communication   The conveying of meaning through various forms

  The student:
Expression and organization of ideas and information (e.g., clear expression, logical organization) in oral, visual, and written forms

• expresses and organizes ideas and information with limited effectiveness

• expresses and organizes ideas and information with some effectiveness

• expresses and organizes ideas and information with considerable effectiveness

• expresses and organizes ideas and information with a high degree of effectiveness

Communication for different audiences (i.e., 'television producers') and purposes (e.g., to inform, to persuade) in oral, visual, and written forms

• communicates for different audiences and purposes with limited effectiveness

• communicates for different audiences and purposes with some effectiveness

• communicates for different audiences and purposes with considerable effectiveness

• communicates for different audiences and purposes with a high degree of effectiveness

Use of conventions, vocabulary, and terminology related to human organ systems in oral, visual, and written forms

 

• uses conventions, vocabulary, and terminology of the discipline with limited effectiveness

• uses conventions, vocabulary, and terminology of the discipline with some effectiveness

• uses conventions, vocabulary, and terminology of the discipline with considerable effectiveness

• uses conventions, vocabulary, and terminology of the discipline with a high degree of effectiveness

Application   The use of knowledge and skills to make connections within and between various contexts

 

The student:

Application of knowledge and skills (e.g., concepts, procedures, processes, and/or technologies) in familiar contexts

• applies knowledge and skills in familiar contexts with limited effectiveness

• applies knowledge and skills in familiar contexts with some effectiveness

• applies knowledge and skills in familiar contexts with considerable effectiveness

• applies knowledge and skills in familiar contexts with a high degree of effectiveness

Transfer of knowledge and skills (e.g., concepts, procedures, methodologies, technologies) to new contexts

• transfers knowledge and skills to new contexts with limited effectiveness

• transfers knowledge and skills to new contexts with some effectiveness

• transfers knowledge and skills to new contexts with considerable effectiveness

• transfers knowledge and skills to new contexts with a high degree of effectiveness

Making connections within and between various contexts (e.g., past, present, and future; environmental; social; cultural; spatial; personal; multidisciplinary)

 

• makes connections within and between various contexts with limited effectiveness

• makes connections within and between various contexts with some effectiveness

• makes connections within and between various contexts with considerable effectiveness

• makes connections within and between various contexts with a high degree of effectiveness

 

Refer to the 'draft' Ontario Ministry of Education Achievement Chart for Science & Technology.

 

 

 

Conclusion:


 

What have I learned?

 
 

Congratulations!

You made it onto the Healthy Factor 2010 guest list! Unfortunately, you have a bit of time to wait until the show actually gets produced.... Take good care of your organs as you await the call of the producers of the show!

 

Something to think about...

Games can teach us many things... are there any particular games you play that should have a place in school?

What have you learned in completing this task?

Did anything in this task trouble you?

What might you do differently given another chance to do this activity?

In what ways might this activity lead you to change your eating habits?

If you are interested in learning more about this subject matter, you can find related hyperlinks at Student Links 2 on the LDCSB "Intranet" Website.

* Note: This link is not licensed for home use by students

 


 

Credits & References:


 

What was the inspiration for this task?

 

 

 

Health Factor logo was inspired by the television show 'Fear Factor'.

 

 

 

Publication & Copyright Details


Last updated on December 4, 2006.

Copyright © 2006 London District Catholic School Board and its licensors.
All rights reserved.

This Rich Performance Task is modeled on the WebQuest format.

Keywords: Teacher, Rich Performance Task, RPT, Assessment, Science & technology, Organ, Organ systems, Human body, Television, Construction, Model, Presentation WebQuest