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| Introduction | Task
| Process | Resources
| Evaluation |
Conclusion | Credits |
 
The development of school buildings and classrooms has come
a long way in the past few hundred years... or has it? Intitally,
teachers gathered students to tell stories, or to teach by
questioning and storytelling. For the most part, today's classrooms
bring students of common ages together into classrooms for
teaching and learning. Even though we may continue to teach
in this way for many years, the tools we use to teach and
learn should evolve beyond chalk and pencil and paper.
In this task, you and your team will have an opportunity
to improve upon the classrooms of today, by completing an
Extreme Makeover of your Classroom! Perhaps the future will
see classrooms bearing resemblance to the recently revamped
Broadclyst
Community School in the United Kingdom?
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This
Irish schoolhouse maintained in it's appearance from
the 1800's does look very different from today's classrooms...
or
does it?
Can you identify
characteristics that are in common with your current
classroom? |

Click
to view Carmel Indiana Historic Classroom 1923 |

Displaced Pakistani children
located at the Dewan Tent Village attend school in
Muzaffarabad, Pakistan (Nov. 3, 2005). Children are
taught English as their second language in the 3rd
grade
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Whether in Pakistan or
another country, school began by simply gathering
the learners around the teacher.
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I. The Big Picture
According to directions provided by your teacher, members
of your team will build working models of one or more of the
following items. Note that if you build more than one of the
following classroom items, working models should be produced
on a common scale. A display of the completed pieces should
look 'normal' when scaled (1:6) to a Barbie doll for example.
Note: You may be interested to compare the scale of
arms, legs, head, hands and feet on a selected doll to a real
person. The results may surprise you!
Options your teacher may ask
you to complete:
- Create a written proposal including scale drawings to
share your group's ideas
- Make a presentation to a representative of a company that
designs classroom furniture, or to someone from the purchasing
department or curriculum department of your school board.
- Familiarize yourself with real world occupations related
to the design and construction of products.
- Create a one minute advertisment (audio or video or web
banner ad) to market or promote your favourite idea.
- Conduct a survey of your peers, teachers and other students
to get a sense of their satisfaction with current classroom
furnishings and teaching tools.
- Keep track of a 'budget' in the development of your products.
Scale up your model to actual size and calculate the materials
and manpower costs to construct working full-sized versions
of your prototypes.
- In assessing your knowledge of the products, processes
and related curriculum for this task, your teacher will
require each member of the team to demonstrate an understanding
of related concepts and design principals. (I.e., Even if
you aren't responsible for the building of a product, you
should be able to explain why your group built the working
model the way it did.)
| Your teacher will likely
require you to use your working scientific and
technological knowledge in the design and implementation
of your products. In Ontario, students in the
following grades may be required to apply concepts
from the following strands of the Science &
Technology curriculum:
Gr. 8 systems at work / fluids
Gr. 7 structural strength and stability
Gr. 6 electricity and electrical devices
/ conservation of energy and resources
Gr. 5 forces acting on structures &
mechanisms / properties & changes in matter
Gr. 4 light and sound / pulleys and
gears
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II. Extreme Classroom Makeover Products to
be Created
Problem
Most student desks are small and old fashion
and are no longer useful in today's high
tech world. As text books get larger and
more numerous, storage space is limited
in today's desks. In addition, advancements
in technology are increasingly available
and would aid students in learning, presentations,
word processing, and storage of information.
A futuristic desk that may include adjustable
height, additional storage solutions, and
multi media options (e.g. Flip top, computer
laptop/keyboard built in). Join
other real world designers in creating designs
for the future! |
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Design Criteria
Design and build a modern multimedia desk
that will meet the needs of the students
of today and tomorrow. Your model desk must
fit a Barbie doll sized individual and fit
within the structure of today’s classroom.
* If your team is building a separate chair,
the chair must slide under the desk.
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Problem
In today’s world most student chairs
are uncomfortable, the wrong size, break
easily, and stationary. Your challenge is
to create a chair that could be used in
a classroom in the future. Things to consider
would be student comfort, ease of movement
(e.g. glides, rolls, lifts, tilts, rocks
back and forth), cost, and aesthetics. |
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Design Criteria
Your team’s model must use the type
of energy and effort force as determined
by your teacher (hydraulics, small motors,
kinetic energy, electricity, pulley and
gear, etc.).
Your model must transmit motion smoothly
and safely. Your model must be scaled to
work with an action figure sized student
and should match the size of other parts
of the classroom (e.g. desk, multimedia
board and environment).
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Interactive
Communication Board |
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Problem
Due to the increase in the cat population,
the world’s supply of calcium carbonate
is reaching depletion. (Calcium carbonate
a main component in kitty litter). Unfortunately,
chalk is also composed of calcium carbonate.
It is time to end the 150 years of traditional
chalk use in the classroom. What will classrooms
look like without a chalkboard? How will teachers
communicate information? How will you take
notes? |
Design Criteria
You have been asked to design and
build a multi-use teaching board. Your board
can have more than one purpose and would replace
the traditional classroom chalkboard. Your
board must have moving parts and should be
built to match the scale of any other classroom
components you build. |
Problem
As you know, lighting in a classroom is
very important. Most classrooms today tend
to rely on artificial light which is not
the most efficient. Your task is to “modernize”
the lighting in your classroom. You may
wish to consider such things as individual
lighting, energy efficient lighting, and
natural lighting.
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Design
Criteria
A
lighting system should be 'electronically'
driven and may work using sensors or switches.
For maximum convenience and energy efficiency,
the lights should have settings for reduced
lighting needs (i.e., when no one is in
the room); medium lighting needs (i.e.,
for presentations & multimedia use);
and high lighting needs (i.e., deskwork;
design and construction; art classes...).
Wise designers will make use of newer low
wattage lighting solutions in order to reduce
long term costs.
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Problem
Classrooms struggle to manage to reduce, reuse,
and recycle all manner of materials throughout
the school day. Can you devise a unit or device
that can minimize and organize paper, plastic,
metal and organic waste materials? Are there
specific ideas you would implement in your
classroom or school to reduce the amount of
materials used throughout the day? |
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Design Criteria
In order to be successfully implemented, your
device must be simple to use and manage. Ideally,
your product will have the potential to 'compress'
materials while providing the means to 'sort'
the materials for centralized schoolwide collection.
Remember that you'll have to engage both teachers
and students in adopting your solution, so
be sure to consult with appropriate stakeholders. |
Problem
All students welcome the opportunity to get
some physical activity in during the school
day. School boards and government agencies
both agree that young adults need regular
exercise. How do we provide QDPA [Quality
Daily Physical Activity] for each student
every day? How can we reformat our classroom
environment to make aerobic and strengthening
activity possible? Your task is to design
an exercise space around your student desk
that would enable you to stretch, move, jump,
and increase your heart rate. Safety and storage
would be of prime importance. |
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Design Criteria
Use your knowledge of structures,
fluid mechanics and other systems to create
your model learning environment. Each of the
creators of this product should be able to
explain the design choices made by the group. |
Problem
In order to consider your classroom makeover
ideas, the name of your school, and your company
need to be clearly identified. Your company
is invited to develop a banner that functions
as the part of one of your designs, or works
as a stand-alone technological banner. You
might for example have a separate banner product
that unfurls when a simple machine is engaged;
or you might embed a banner within one of
your other product designs. |
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Our
Motto |
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My
Company 2007 |
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Design Criteria
Banners should be artistically rendered and
should highlight your company logo (group),
and the name of your school. The banner should
be displayed/hidden by the engagement of some
mechanism. |
Problem
After a careful survey you come to be aware
of a need not identified above. Consult with
your teacher about whether or not you can
create an alternate product to complete your
classroom's 'Extreme Makeover'. |
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Design
Criteria
You will have to consult with
your classroom teacher in developing criteria
that can be used to assess the effectiveness
of your creation(s). |
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1. Take
on Roles.
Each team member will decide on a role that they will assume
during the project. As a group, ensure that assigned
roles are in line with the interests and abilities of each
group member. Although you will each be assuming a
different role, you will work on all components of the
project collectively. Each role will essentially
oversee the assigned task and that all required components
are being met. They will also make sure that it ties
in well with the appropriate science and technology expectations
identified by your teacher. Use the
Task
Tips Guide to decide on the roles that each person will
play in the completion of this task.
| Role
Cards
Each group member will be assigned one
of the following roles: |
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Engineer
-this person is the construction expert in the
group
- coordinates the development of the classroom
items consistent with the technological
requirements outlined by your teache
- participates in the development of the scale
models
- enlists the assistance of other group members
in the construction
- works closely with the Designer to
ensure design specifications match when comparing
blueprints to models |
Artistic
Director
- in collaboration with group members, develops
thematic elements (theme, corporate logo &
colours)
- encourages participation by all team members
in the selection of an appropriate names, fabrics,
materials
- leads the team in the development of visual
elements to highlight the models
- collaborates with Public Relations Specialist
in staging the presentation and related advertising
campaign
- collaborates with Public Relations Specialist
in preparing related advertising for the product(s) |
| Designer
- prepares technical drawings of the classroom
products
- researches the materials to be used in development
of the products
- develops technical drawings that reflect the
vision for each product providing guidelines for
their construction
- works closely with the Engineer to ensure that
scale models match with technical drawings
- ensures the models can be constructed
with 'real' materials and construction techniques |
Public
Relations Specialist
- this person is the communications expert within
the group
- works closely with the Artistic Director in
ensuring the completion of product advertising
- guides the development of a rich proposal /
presentation to classmates, school board staff,
or other community members
- may choose to use 'presentation software' such
as PowerPoint or Corel Presentations to present
ideas
- communicates with team members to ensure an
understanding of roles in the presentation
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Before taking on a role and working
through the Design Process,
you should become familiar with each position/team role in
the real world:
2. Brainstorm with your group about ideas
for the products you will create.
Use the brainstorming
planner
to ensure you get everyone involved in generating
a wide range of ideas. The use of the idea
development worksheet is recommended.
Some questions to consider:
If you were going to survey staff
and students for suggested improvements, what types of questions
would you ask?
What are some ideas for scale of
your products? (i.e., suitable for Barbie doll)
What moving parts will your products
have? How will you implement related scientific knowledge
to your products (e.g., Grade 8 students might implement
hydraulics; Grade 7 students might focus on structural stability;
Grade 6 students might consider how to control the products
using batteries for electricity)
What materials/techniques should
we use in our construction? Are there any special materials
or tools we should seek permission to use?
3. Choosing the Final Design(s)
Remember that your chosen products will need to be supported
and explained by all members of your group. Use
consensus
building
techniques to make 'group' decisions and to resolve
conflicts within your group.
Choosing
the Best Possible Design(s)
4. Implement the Plan.
Once your group has decided on the designs for your products
you may begin working. Remember, there are many components
to this task that require the work of more than one role.
It is your job to work collaboratively with your team members
to assure that all components to this task are completed
with care, and on time.
Before beginning, be sure that you are familiar with classroom
construction safety guidelines.
5. Share your Products in Presentations
Once you've built, tested and refined your prototypes.
Prepare a presentation that highlights the scientific concepts
you've employed. You can use the presentation
checklist to ensure you are well prepared.
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structure wood (jinx wood)
.....1cm x 1cm
x 60 cm
.....1cm x 1cm
x 90 cm
dowel 3mm, 4mm, or 7mm
graph paper
standard blank copy paper
sheet of cardstock/cardboard
construction paper
bamboo skewers
10 cm of string
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paper clip
popsicle stick
pipe cleaner
elastic band
balloon
thumb tack
paper cup
plastic zip tie
plastic straw
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gear set
nut and bolt
flat head wood screw
container of finishing nails
carpenters glue
12 volt electric motor
10 cm of electrical wire
syringe
10 cm I.V. tubing for syringe
(A.K.A. clear fuel line)
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Note to teachers: Many of these materials
or similar replacements will need to be gathered
to augment the supplies provided to your tech
challenge kits. You may elect to allow students
to provide whichever of these materials they would
like to use. |
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* Schools in the LDCSB have been supplied with standard toolkits
for the completion of design challenges. Each group of students
should have access to the following tools:
| Tech Challenge Toolkit
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Tech kits and construction materials were provided
to all elementary schools in the London District
Catholic School Board. For photos, descriptions
and amounts, consult the Elementary
Tech Kit List.
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* Note to teachers: These tools should
be available in your school. If you need to replenish
these materials, feel free to contact the curriculum
department for ordering details. |
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Construction Notes:
- Be sure that all team members are familiar with the safety
guidelines.
- The teacher may supply you with a surface area limit for
the base or floor of your classroom. Such an area may be
provided in a construction paper template or you may find
yourself limited to the size of your desktop (or group of
desks).
- Your teacher will let you know whether or not additional
materials can be brought from home. We recommend that no
group use more than one or two materials beyond those provided.
- Your teacher may provide you with a budget and supply
a list of prices for materials.
If this is part of your task, be sure to
manage your funds carefully.
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The classrooms
of tomorrow may indeed have many characteristics common to classrooms
from the past. It's entirely possible that teaching and learning
tools within our classrooms will someday be replaced by futuristic
products such as those envisioned and created by you and your
classmates. Take some time to consider the following questions
for reflection:
Of the ideas you've seen, which would you most strongly
recommend be considered for future development in the 'real
world'?
Did anything in this task trouble you? How did you
overcome the challenges you encountered?
What might you do differently given the opportunity
to do a similar task again? Can you provide recommendations
to other students who will be taking on this task?
Would you be interested in pursuing a career related
to the development and construction of products? Why? Why
not?
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If you are interested in learning more about
this subject matter, you can find related hyperlinks at Student
Links 2 on the LDCSB "Intranet" Website.
* Note: This link is not licensed for home use by students |
A number of photgraphs
have been used with the permission of the copyright holders
in order to bring this task to live. We are grateful to Classroom
Clipart, and Carmel H.S. in Indiana for their support of this
task. |
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Publication
& Copyright Details |
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Last updated on January 12, 2007.
Copyright © 2007 London District Catholic School
Board and its licensors.
All rights reserved.
In the event this
activity were to be placed on a searchable database, we
would need some keywords for search purposes (grade level,
subject(s), strand(s) activity related...)
Keywords:student, rich performance task, RPT,
science & technology...
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